Mana runs on credits. Every chat turn that builds, edits, or checks an app burns some — the exact number depends on the model and the work involved.
How credits are consumed
A typical small app costs 20–60 credits to ship. A larger refactor can run 100+ if Mana needs to fix bugs and re-test multiple times.
You can see the credit cost of every session in the Credits tab inside the app.
Plans
| Plan | Credits / mo | Price | $/1k credits | | --- | --- | --- | --- | | Entry | 1,000 | $20 | $20 | | Standard | 5,000 | $95 | $19 (5% off) | | Pro | 10,000 | $180 | $18 (10% off) |
Subscriptions are monthly only — no yearly. Apple's subscription cap and our own pricing iteration speed make annual plans a bad bet for now. See pricing for the full breakdown.
Free credits
You can earn credits without paying:
- Invite a friend → 200 credits to each of you when they ship their first app.
- Daily streak → small credit grants for opening Mana on consecutive days.
- Showcase your app → if your app gets featured, we top up your account.
Refunds
If a Mana session genuinely fails (the agent crashes, the build never finishes, the app is broken on first render), credits are auto-refunded. You don't need to ask.