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Apr 8, 2026 · The Mana Team

Credits and billing

How credits work, what they cost, and what you can do without paying.

Mana runs on credits. Every chat turn that builds, edits, or checks an app burns some — the exact number depends on the model and the work involved.

How credits are consumed

A typical small app costs 20–60 credits to ship. A larger refactor can run 100+ if Mana needs to fix bugs and re-test multiple times.

You can see the credit cost of every session in the Credits tab inside the app.

Plans

| Plan | Credits / mo | Price | $/1k credits | | --- | --- | --- | --- | | Entry | 1,000 | $20 | $20 | | Standard | 5,000 | $95 | $19 (5% off) | | Pro | 10,000 | $180 | $18 (10% off) |

Subscriptions are monthly only — no yearly. Apple's subscription cap and our own pricing iteration speed make annual plans a bad bet for now. See pricing for the full breakdown.

Free credits

You can earn credits without paying:

  • Invite a friend → 200 credits to each of you when they ship their first app.
  • Daily streak → small credit grants for opening Mana on consecutive days.
  • Showcase your app → if your app gets featured, we top up your account.

Refunds

If a Mana session genuinely fails (the agent crashes, the build never finishes, the app is broken on first render), credits are auto-refunded. You don't need to ask.